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CML · Grade 4

CML Prep Guide for Grade 4

16 chapters, 160 original practice problems, six full practice meets, and every answer explained — written for the real Grade 4 meet.

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A free sample of the Continental Math League Prep Guide — Grade 4

Real pages from the guide: strategies and practice problems with worked solutions.

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Instant PDF download · 16 Focused Chapters · 160 Practice Problems · full practice test

Other grades: Grade 2 · Grade 3 · 2–6

Cover of the Continental Math League Prep Guide — Grade 4

A Complete CML Study Plan for Fourth Grade.

A CML Grade 4 meet is 6 problems in 30 minutes, five times a year at school. There are no answer choices: your child writes each answer, with its unit, in the answer column. Some answers have two parts, and both must be right.

Grade 4 has two papers, the Euclidean and the harder Pythagorean. This guide is pitched at the Pythagorean paper: in every chapter, problems 1–3 are Euclidean level, the rest climb to meet level, and the two starred Challenges are as hard as the hardest Grade 5 problems.

Every answer has a picture, one line for your child, and a note for you with the most common wrong answer, so you can see exactly where the thinking went off track.

What's inside

Everything your child needs to prepare for CML Grade 4.

16 Focused Chapters

Secret symbol rules, brackets and clever sums, letters for digits, factors and remainders, fractions, best buys, maps, units, ages, clocks and rates, averages, counting, area and who-is-who puzzles.

160 Practice Problems

Original write-in problems that climb from a warm-up to meet level, with two starred Challenges per chapter.

Every Answer Explained

A picture, a line for your child, and a parent note naming the most common wrong answer.

Six Full Practice Meets

Six 6-problem, 30-minute meets with the answer column down the right, like the real paper.

A Four-Week Study Plan

Two or three problems a day, with a practice meet most weeks and the last one saved for a timed run in meet week.

Instant PDF Download

Print the whole book or use it on screen as soon as you purchase.

Chapter by chapter

  1. 1. Secret Symbol Rules
  2. 2. Brackets, Boxes and Clever Sums
  3. 3. Letters for Digits
  4. 4. Digits and Number Riddles
  5. 5. Factors, Multiples and Remainders
  6. 6. Fractions of the Whole
  7. 7. Money, Prices and Best Buys
  8. 8. Lines, Maps and Distances
  9. 9. Lengths, Weights and Units
  10. 10. Two Kinds, Sharing and Balances
  11. 11. Ages and Working Backwards
  12. 12. Clocks, Calendars and Rates
  13. 13. Averages, Tables and Data
  14. 14. Counting Shapes and Ways
  15. 15. Perimeter and Area
  16. 16. Who Is Who: Logic, Pouring and Grids
  17. 17. Practice Meets 1–6
  18. 18. Answers
  19. 19. Meet-Day Tips

The full guide

Continental Math League Prep Guide — Grade 4

$20.00

  • ✓16 Grade 4-focused chapters
  • ✓160 original write-in problems
  • ✓Six full 6-problem practice meets
  • ✓Every answer explained with pictures
  • ✓A simple four-week study plan
  • ✓Instant PDF download

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Frequently asked questions

What grade is this guide for?

This edition is written specifically for fourth grade and the Grade 4 CML meet. Grades 2 and 3 have their own guides; guides for Grades 5 and 6 are on the way, and until then the Grades 2–6 guide covers them.

Euclidean or Pythagorean?

From Grade 4, CML writes two papers and your school enters one. The guide is pitched at the harder Pythagorean paper. If your child sits the Euclidean, problems 1–3 of each chapter are that paper’s level, and the rest take them above it.

Is CML multiple choice?

No. CML papers have an answer column, and students write each answer in themselves, with its unit. The guide and its practice meets work the same way.

How many meets are there?

Grade 4 sits five meets a year at school, starting in November. The guide has six practice meets, so your child can practice before each one and keep one for meet week.

How should my child use the guide?

Two or three problems a day is plenty. Follow the four-week plan, taking the practice meets as it suggests, and save Practice Meet 6 for a timed run a few days before a meet.

Are the problems original?

Yes — 100% original, in the style and difficulty of CML meets. We never copy actual contest problems.

How do I get the guide after buying?

You'll get an instant download page after checkout, plus an email with your download link.

Is there a refund policy?

We generally don't offer refunds, but if you're not satisfied, contact us and we'll do our best to make it right.

This guide is not affiliated with or endorsed by Continental Mathematics League. “Continental Mathematics League” is a trademark of its respective owners.